|
|
![]() |
Your Portal to Realms Unimagined! |
![]() |
Murky Waters1 to 10 Players30 MinutesAges: 8+ |
The Turtles are moving in and hired the Beaver Construction Corp to build dams and beautifal ponds! The Alligators love their swamp and will do what it takes to prevent the dams from being built. The Crane can fish in either scenario and just wants the turmoil to be over to continue fishing. The Crane's arch-nemisis, the Heron is always a threat and can appear without warning.
Each turn, one player acts as the Beaver Corp Supervisor and states one of the four possible build locations as well as picking two players to bring materials. The Turtle players will do their best to make sure the correct location is selected. The Alligator players will attempt to arrive at the wrong location preventing the dam completion for the day. If the required number of ponds are built, the Turtles win. If the required number of swamps are saved, the Alligators win. That is of course as long as the Crane is scared away. If not, the Crane wins instead. |
![]() |
The Turtles are focused on progress and innovation. Ponds are classier and cleaner than the old swamps. The Alligators are just wanting to be left alone and allowed to live.
|
![]() |
The Crane runs the swamps and eats all the fish its heart desires. New ponds won't change that. A rival, like the Heron will!
|
![]() |
The Beaver Construction Corp was hired to build dams and dams they shall build, if they can get the materials to the correct location. This is a stressful job!
|
(c) 2026 Diamond K Endeavors, LLC DBA Diamond K Games |